Kurage Kurage no Mi, Model: Crystal Jellyfish/Knight

Knight is the second "gear" that Zetwal has created, and the first one to be thought up during a fight.

Overview
When confronted with an enemy overwhelmingly stronger than herself that could simply overpower Bishop Zetwal was forced to create a stronger more powerful technique on the spot, as such she took her trick of sacrificing the number of tentacles she could spawn to make less but more powerful tentacles.

Taken to it's logical extreme Zetwal compressed 150 tentacles into merely two, condensing all their power, speed and weight into only two that grow from the back of her neck. While they appear fragile and weak the tentacles are in fact capable of achieving mach speeds and shatter the strongest of materials.

Offense
The sheer power and speed of the Knight tentacles is incomparable to that of Zetwal herself, functionally the tentacles are each powerful enough to be claimed as impossible to beat by many, coupled with their teamwork and zetwal's own physical abilities makes Knight truly a terrifying gear to face.

Mobility
The most impressive feature of Knight however is the massive increase in mobility Zetwal recieves, by utilizing the tentacles to swing Zetwal gains incredible 3d maneuverability and by utilizing them in a manner similar to springs Zetwal is able to break the sound barrier many times over when accelerating towards an enemy. Furthermore by whipping at mid air they can mimic a geppou to enable a pseudo flight.

Draw Backs
Because of the immense compression Zetwal suffers immense muscle fatigue and damage after performing said gear.

Named Techniques
TBA

Trivia

 * To keep with the chess team this gear is functionally the gear capable of the most impressive mobility.