The Bahamut/Facilities and Armaments

Air Jets:
Positioned on the bottom of the hull these jets provide the lift needed to take the Bahamut airborn.

Cloud Factories:
Located in various places on the outside of the ship these factories cloak the ship in the same way as the First Island of the Wild Blue Yonder

Tesla Coils:
Harness the electricity that naturally occurs within the clouds.

Roll Tracks:
Instead of heavy cannons the Bahamut has tubes that lead out of the sides of the ship. When activated these tubes will open at random intervals and each on their own timer. When they open they drop a multitude of items; normal cannon balls, spiked cannon balls, and harpoons.

Lighting Cannons:
The same design as the ones on the First Island of the Wild Blue Yonder allowing the ship to redirect the stored lighting where they want it to go.

Firing Range:
Used to train the crews ranged fighting skills be it guns, knives, or even DF abilities. There are stationary aswell as moving targets of various materials.

Sparring Room:
The Sparring Room is actually dozens of smaller rooms, each one has a unique terrain to allow crew members to train in almost any condition.

Gym:
Equipped with the latest equipment for strength, endurance, agility, and even mental training.

Crows Nest:
There are actually several "Crows Nests" aboard the Bahamut, one at the front, one at the top of the highest mast, and then one located in the center of the bottom of the Hull allowing for vision of what is below the ship.

Kitchen:
Cooks the food efficiently for the entire crew.

Infirmiry:
Equipped with a full doctor and nursing staff to take care of any and all injuries the crew may or may not suffer.