Spike/Abilities and Powers



Hand to Hand Combat
This is Spike's greatest asset in combat. Like his captain, he has no martial arts training and relies solely on his own fighting style. Because of his experience in fighting, Spike is a resourceful fighter; being able to adapt and adjust to the current situation at hand. He has a knack for creating new techniques and moves in the heat of battle.

Physical Strength
Strangely, Spike's strength once outclassed his own captain's, easily being able to be classified as "Superhuman." Since the recruitment os The Jolly Pirates' Swordsman, Dracule Sakura, Spike had trained Chris, his captain, to become as strong, if not stronger than Spike himself. Spike has shown that his strength is capable of throwing houses and demolishing mountains. Spike claims that he took on three giants at once and won, but it's never been confirmed.

Agility
Again, Spike was faster than his captain once, but is now merely rivaled by his captain's agility. It can be considered superhuman. Spike is fast enough to outrun a train and likes to brag that he could beat Kizaru in a foot race; however, he knows he isn't that fast. Spike combines his speed and strength to make himself a serious threat in combat.

Endurance
Spike's endurance is commendable, capable of withstanding many hits and blows before fainting. Like with his other boasts, Spike likes to tell others that not even a Buster Call could kill him. And like with the others, this is not so. Spike is aware of his limits. Though he isn't strong enough to take on a Buster Call, Spike shows an amazing level of endurance, allowing him to withstand a large amount of damage and brute force.

Weapons
Plated Fists

Revival Cube

The only things that could be considered weapons in Spike's arsenal would be his brass knuckles, which he calls "Plated Fists," and his Revival Cubes. The Plated Fists are made of a recently discovered, incredibly hard steel known as "Eve Steel," in contrast with Adam Wood. As such, the steel is considered to be highly durable (and expensive.) As for the Revival Cubes, these small, pink, tofu-shaped pills were developed by X Aphro during the two year Time Skip he and Spike spent together while separated from the rest of the crew. The Revival Cubes were meant to give Spike an added edge in combat, seeing as his original three Zoan forms (including his default human form) were not going to be enough for the challenges up ahead in the New World. The Revival Cubes act in a similiar fashion to Chopper's Rumble Ball, since the ingredients used were quite similiar as well. As a result, Spike now has access to four additional transformations, and an as of yet to be revealed monster form. Interestingly, like Chopper, Spike has a habit of saying "Revive" whenever he uses one of these pills. It's been shown that Spike is embarassed of the color of the Revival Pills, seeing them as being too silly for someone like him. Nonetheless, Spike uses these pills whenever the need arises.

Devil Fruit
Dino Dino no Mi, Model: Kentrosaurus

Summary: Allows Spike to become a full Kentrosaurus or a Kentrosaurus hybrid. Used primarily for strength enhancement.

Type: Ancient Zoan

Usage: Spike uses this power only when he needs it.

Haki
Kenbunshoku Haki: Color of Observation: At first, Spike was unable to learn Haki, though after some instruction and lessons from his crewmates, Spike can now wield Kenbunshoku Haki with effective skill, being capable of anticipating his opponents' moves and counter-attacking with his fighting prowess. His range is about 2/3rds of a mile.

Busōshoku Haki: Color of Armaments: At first, Spike was unable to learn Haki, though after some instruction and lessons from his crewmates, Spike can now wield Busoshoku Haki with effective skill, being capable of using it to make an invisible armor, strengthening his attacks, strengthening his Plated Fists, or fighting Logia users more effectively.

List of Fighting Techniques
For further information, see the Dino Dino no Mi, Model: Kentrosaurus page.