User:Masterreaper/NEN

Nen Type: Specialist

Specialist Ability: 

Full Swing:

·        My Nen category is decided by my mood.

NEN ABILITIES

Monkey See Monkey Do 

Triggers: 

·        The preliminary trigger is contact of an Enhancer based attack which on contact releases a small amount of aura into the opponent allowing for them to be manipulated. This allows for the ability to be activated at base effectiveness while every subsequent hit will increase the effectiveness of the overall ability.

·        The primary trigger however is when the opponent says “you are an enhancer” This can be said in any way for instance they could be overly general and say “ You are either an Enhancer, transmuter, conjurer, manipulator, emitter, or a specialist.” The types can be in any order.

Effects

Once activated Monkey See Monkey Do initiates a shadow game of sorts where the opponent is forced to duplicate my moves. This is a very versatile move because whatever kind of Nen the opponent has I can change to the most effective means of attack without breaking the effects of Monkey See Monkey Do

Nen Dice

Effects

I roll two Nen Die, instead of values 1-6 on these die there are the titles of each Nen category (Enhancer, transmuter, Conjurer, Specialist, Manipulator, and Emitter). Whatever two Nen types come up I get to use those two at 100% potential for the next hour, they are the ONLY types of Nen I can use though. If two of the same types are chosen then I can only use that kind but it is at 200% potential meaning I would become the strongest Nen user of that type for the next hour, the only exception is the category “Specialist”. If a “Specialist” type shows up I get to choose any Nen type to take its place.

Recall Room

Steps:

1.     The first step of this ability is to create a room within Nen space; this room’s size is inconsequential to the rest of the ability. This room is made before any fight and stays until it is used.

2.     Transferring myself and my opponent into the room.

3.     Once inside I must meld two moods together, in this case it is stress combining with my natural state to allow me to use Manipulator and Conjurer at 100% but I lose the ability to use any other type without changing to that Nen type’s mood or swapping it with one of the currently used types.

4.     Using Manipulation and sacrificing almost all my remaining aura I give the Recall Room its added effects.

Effects:

The added effects are that no Nen used within the room will work correctly and the room will not disappear or allow anyone to exit until someone within has died. This does not affect the Manipulation that allows this effect because it is part of the room and is not being recast. There is no set way any one Nen category will act within the room other than it will not behave the way the user is trying to make it work.

Meditate

Effects

I meditate to enter a state of complete control over my emotions allowing me to quickly and accurately change between Nen types whenever I want. This ability can be used in conjuncture with '''Monkey See Monkey Do.'''

Step By Step

Triggers

The only way to trigger this ability is for me to throw my En to its maximum distance while my opponent is attacking me, if my En reaches max range before the attack hits then both them and I are instantly locked in place.

Effects

Once the ability has been triggered all parties within my En are bound to the rules of the game. This game is a turn by turn fight; as much of my aura as possible returns to me on my first turn. Turns last for 10 seconds, at the end of the time limit the person whose turn it was is frozen in place and forced to wait for the opponent to take their turn. The turn cycle when 2 parties are trapped is me, them, break, both parties, break.