User:Marcus Junior/Archive

Assassination
MJ with all the years of life he had and the limitless ammount of time eventually dedicated himself into mastering one discipline, and is the only one to truly apply it in chat professionally, assassination techniques.

The skill of MJ's assassination techniques is comparable to that of FMF's murdering power, the only difference is while FMF's murders are driven by evil, MJ's assassination is driven by the will to kill for a given objective or reward. The techniques for assassination are also incredibly more refined and tested by time, putting them at a different level to the emotion filled brutality of mere murder, the cold calculating existence of assassination techniques makes them several degrees more efficient and effective on any and all targets.

Despite all this skill in assassination MJ reserves it solely for use in hilarious situations, as his personality completely clashes with the use of assassination as a method of combat.

Kami Ansatsu (Divine Assassination)
The perfected brand of assassination performed by MJ. It encompasses all weaponry and unarmed combat, it is endlessly complex and can be applied in virtually all situations, the MP∞ constantly makes up scenarios and simulates new techniques for MJ to use. The various techniques include:


 * Kami Ansatsu: A Healthy Dose Of Vitamin Shi- As an assassin MJ must be prepared to conduct assassinations at all times and in any possible manner, so he always keeps with him Cyanide Pills. The technique is nothing more then emptying a bottle or 2 of cianide pills down the unsuspecting target's throat. The techniques name is a pun on how japanese pronounce C, as it closely ressembles Shi which means death, as well as Cyanide which also starts with Shi in japanese.


 * Kami Ansatsu: Got A Frog In Your Windpipe?- A technique performed bare handed or with a blunt object. By aiming at the wind pipe and crushing it with nothing but blunt force MJ is able to instantly incapacitate an enemy leaving them to die by asphyxiation. The naming of the technique is based on the proverb "Got a Frog on your throat?".


 * Kami Ansatsu: An Apple A Day Keeps The Doctor Passed Away. - TBA


 * Kami Ansatsu Ougi: Sticks and Stones May Break My Bones, But Words Will Kill You- TBA

Kou Ansatsu (Anti-Assasination)
One of the new forms of assassination created by MJ. It is as it names implies a reverse assassination. When used it will heal and or revive the target from their injuries. Some of its techniques include:


 * Kou Ansatsu: There Is A Remedy For Everything Including Death.- The most commonly used technique by MJ, it can instantly revive a target by some unknown mysterious process fueled by fridge logic and the rule of awesome. The naming of the technique is based on the proverb "There is a remedy for everything except death."
 * Kou Ansatsu: No Use Crying Over Spilled Blood- A technique employed by MJ to heal a wound instantly or keep something alive even when removed from it's source of life. It works very mysteriously much like all of Kou Ansatsu. The naming of the technique is based on the proverb "No use crying over spilled milk."

Kokoro Ansatsu (Heart Assassination)
This brand of assassination created by MJ is used to assassinate feelings, thoughts, ideas, and anything of the sort. It is incredibly complex and barely understood by MJ himself, as such it is barely used. Some techniques include:


 * Kokoro Ansatsu: Slaughter Is The Best Medicine: When performing this technique MJ assassinates all morality, compassion and sense of love in his heart to carry out any assassination, while simultaneously releasing all pent up insanity to stimulate his killing desire and body. The naming of the technique is based on the proverb "Laughter is the best medicine".

Mathematical
Mathematicals techniques are as of now exclusive to MJ, as the creator of the Multiverse, MJ is fully capable of utilizing the concepts of mathematics as a weapon in chat. It is a nigh omnipotent power and perhaps the strongest set of abilities he has at his disposal.

While inherently limited by MJ's memory of concepts of math, MJ almost always never seems to utilize more than two to stand on equal grounds with the strongest of chat lords. It is unknown if any other chat lord is capable of utilizing Math as a power, but it's speculated Kai may be able to since mathematics requires order and logic to function.


 * Aleph Number Aura: By applying this technique MJ is able to enchant himself with the properties of an aleph number and proceed to imbue this in his weapons, techniques, and even existence itself. By wielding this power MJ becomes a physical god with his physical stats at infinite values.


 * Infinities Divided by Dividing Infinitesimals: This power when wielded normally allows MJ to instantly break through anything with even more overwhelming force than simply using Aleph Number Aura, because by mixing both together MJ is able to further increase his already infinite stats.


 * Meta Probability Manipulation: By applying the power of probability MJ becomes able to control the probability of just about anything happening, as long as it isn't 0% and 100% originally, benefitting him in any luck based situation.


 * Irrational World, Rational Target: By applying mathematical properties to everything making them irrational, and making the user of technique a rational number, one is able to dodge every attack ever, under all circumstances, as the chance of hitting the user becomes 0%.

Paradoxes:
This set of abilities came into existence by a consequence of MJ being once the "server" in which the universe, and later, the multiverse ran, however by depositing it into the MP∞ MJ now suffers an extreme power boost whenever a paradox occurs instead of simply absorbing and destroying to keep the universe safe.

As thus MJ from absorbing so many paradoxes has become able to utilize their energy for extremely powerful techniques. These techniques however draw upon the laws of chaos and are inherently outside of MJ's control, it's fully possible for 13 to utilize them, as exploited by him once. So far only MJ and 13 are known to be able to exploit Paradox to fight.


 * Arrow's Paradox: By this technique MJ is able to completely negate the movement of an enemy, since by application of this paradox movement should be impossible without prior understanding that some infinities are simply bigger than others. The technique is effective against opponents who aren't knowledgeable enough to know of this paradox before hand.


 * Dichotomy Paradox: By application of a variation of the arrow's paradox MJ is able to completely prevent any and all projectiles from reaching him, as their distance relative to MJ will always be divided in two but never reach 0 because of how division works in a mathematics, effectively making MJ immune to projectiles unless they teleport.


 * Achilles And The Tortoise Paradox: By application of this paradox MJ is able to outspeed any enemy irregardless of the speed in which they're going by an infinitseimal advantage. Effectively it makes MJ equalize their speed with the opponents without prior training. MJ can also use this to equalize his speed with that of anything else, including light should his opponent be slower than that.


 * Omnipotence Paradox: By use of this logical combat technique MJ is able to instantly negate/cancel/dispel any omnipotent technique, and bring down any omnipotent being down to nigh omnipotent level, or potentially below.


 * Predestination Paradox: By application of the predestination paradox MJ is able to deal damage that retains independently of the flow of time and healing techniques. Because MJ's attack was meant to happen independently of anything all damage performed with this technique will inevitably stay for as long as MJ desires, recuperating from this damage is highly improbable unless one changes their body entirely to be something else and thus outside of the causality loop.


 * Grandfather Paradox: By application of the grandfather paradox on himself MJ is able to negate any action that has taken place, by sending it to exist in an alternate universe. MJ is able to use this technique to heal himself perfectly by making it so the damage only happened in an alternate timeline and not this one.


 * Hilter Paradox: By applying the grandfather paradox in a different sense MJ is able to achieve the Hitler Paradox, and remove any driving force behind an enemy. This technique is effective against mental attacks, and haki, as it is automatically triggers countering the psychic attack by making it's user no longer want to perform it.


 * Bootstrap Paradox: By use of the bootstrap paradox MJ is able to create anything that has previously existed and will exist, even if they were a one of a kind item. MJ often uses this paradox to create the massive amount of weaponry he owns faster than his "creation" enables him.


 * Schrodinger's Cat: By application of this paradox MJ is able to bypass the boundaries of both life and death, becoming unkillable by all means, but not indestructible. This paradox technique was created specifically to counter Reaper the chat lord of death, and senshi the chat lord of life.


 * Exception Paradox: With the use of this paradox MJ is able to immedeatly break all rules as well as in force them simultaneously. This duality clashes into itself cancelling all powers that defy the rules set by reality, while enforcing the rule abiding ones further. This technique is powerfully efficient against those that fight by breaking the rules of reality by keeping MJ immune to their direct effects and also enabling him to cancel the effect on anything else with direct contact.


 * Fermi Paradox: One of the oddest paradoxes out there, with application of it MJ is able to make excessive ammount of enemies seemingly vanish. It prevents enemies from interfering in a 1v1 fight, and counters zerg rush like techniques.


 * Oposite Day Paradox: This technique can only be applied on the events of a special day. Cancelling all effects of the day on anyone but the user, but not moving anything in time, it is effectively a cancel button for power ups on special days, such as the day of the fated 0M3GA war.


 * Ship of Theseus Paradox: An extremely powerful technique that enables MJ to make everything in the battlefield fall under his command outside of conscious creatures. Removing any advantage the field can give to his opponents by shaping and reshaping the ship to his own benefit.


 * Heap Paradox:


 * Liar Paradox: A technique designed specifically to counter house and his non-existant offensive. By applying this paradox MJ is able to make things simultaneously true and false and thus by logical extension make what is real and exists into unreal and nonexistent simultaneously. This duality is able to then cancel any special properties. This enforced duality levels the playing field of both participants.


 * Card Paradox: An extension of the liar paradox created speifically to counter House's nen, by making so everything anyone says is both true and false and thus none or both techniques which rely on language cannot be put into practice.


 * Socratic Paradox: TBA


 * Set Paradox: TBA

=Stand=

Invaders Must Die is MJ's stand after stabbing himself with the arrow one day while on chat.

Appearance
In it's singular form Invaders Must Die takes the appearance of one of the aliens from the game Space Invaders, a sort of massive three dimensional replica of one of them but when properly utilized Invaders Must Die reveals it's true nature as a colonial type stand.

Its true form is that of a mass of small white cubes (which themselves are composed of even smaller cubes) that continuously rearrange themselves into smaller and bigger cubes. The total number of cubes that make up Invaders Must Die seems to be in the orders of trillions as MJ claims that each cube corresponds to one of his cells.

Abilities
Colony: As a stand composed of multiple individual and independent parts Invaders Must Die can only very ineffectively be used as a way to harm MJ as harming one of the cubes only amounts to harming a single cell in his body.

Flight: Each individual piece of Invaders Must Die is capable of flight and when it is in singular form it is capable of carrying MJ on his head.

Size Reduction: As explained before in Part 3 all stands are capable of reducing their size, Invaders Must Die makes full use of this shared ability.

Relative Distance Fixation: By attaching a cube to any object/entity Invaders Must Die can then lock their coordinates relative to one another so that they then become fully dependent on the other's coordinate. Any change to ones location will be represented in the other, likewise, any obstacle to enforcing a change of location in one will result in the other also having difficulties in being moved.

The power isn't perfectly rigid however in that there's a margin of error in which objects can be moved without affecting the other's coordinates, this margin is defined unconsciously and serves to prevent MJ's own accidental death when using it, but tends to be far too small on most applications for any practical use as a weakness.

Weaknesses
Because of its unique method of function Invaders Must Die is entirely devoid of any direct offense. It is also incredibly slow because of its highest stat: precision.

=Thorny Halo=