User blog comment:Wolfdragon Rex/Here's something to think about./@comment-4080028-20130425233136

Very interesting question here. I'm leaning towards the RPG and Action Adventure angle myself, as i'm not all too into FPSers, and as such, would never write a story in such a way. Likewise, Survival Horror would be in such short supply in One Dream, that there'd be no need to base a game off of the series. (The closest I would have is perhaps my G-6 Arc.)

Despite not being mentioned, I doubt a racing game would fit either, but then again, if done playfully enough, it could be just as much as fun as Mario Kart, if not more. Take One Piece/One Dream characters, add some go-karts and One Piece/One Dream objects, such as Skypiean dials, as usable items, and finally, some well known locations for tracks (like Aspara Kingdom, Micro Archipelago, Sahara Island, or anything of the sort,) and you'd have a ridiculously fun game on your hands (in my own opinion.) Especially if you saw serious characters like Chiyome Lys driving a go-kart, or even my protagonists, Jolly D. Chris, Blade D. Kris, Ika and Dieu-le-Veut Veronica driving alongside villains like Tombstone Grim and Sharp Francis. Kinda like seeing Mario driving with Bowser, I suppose.

On a more serious note, the RPG, Action Adventure, and even a hack 'n slash genre, like the Dynasty Warriors series, would make for some incredibly fun and addictive gameplay for One Piece and One Dream fans alike. In these cases, Chris would absolutely be your Jack of all Stats character, as he doesn't specialize in much aside from his DF, his hand-to-hand combat and his Haki. Other characters may end up leaning more towards one thing in particular. Sakura would be powerful and fast, so she'd probably be a game breaker. Spike would be insanely strong and durable, but possibly a bit slower than the others. Marksmen like Wyatt would obviously use more ranged attacks than melee strikes, and swordsmen would do the opposite, but with... well, swords (or possibly other bladed weapons.)

This is a lot of fun to think about, really, as i've already made a few characters, and even if they're not fully fleshed out as much as Chris is, I can spend hours thinking of cutscenes, intros and outros (to the effect of the Pirate Warriors series,) victory and loss dialogue and poses, gameplay, dialogue in general, character playability, various character costumes, music, locations used, and a whole bunch of other details.

Buuuuut, i've rambled enough as it is. Fun question, Rex. It was great getting to share my ideas with you all. (Well, a mere fraction of my ideas. :P)