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Marvin Slush

Slush











Age: 23 (Pre-Time skip)

____, 25 (Post-Time skip)
Gender:
Species: Yeti
Blood type: O+
Birthdate: January 1st
Height: average yeti height
Weight: average yeti weight
Island of Origin: North Pole
Occupation: Pirate
Epithet: "Cool Head"
Crew: Frostbeard Pirates
Position: Therapist (Former Hitman)
Family: Barbara (Mother) and Julie (Sister)
Current Bounty: [1]100,000,000

Bounty History

1st Bounty: 5,000,000
Reason: for completing his first contract
Dream: to quit the hitman game and become a therapist and help instead of hurting people
Page created by:User:Mwonderful21

Introduction[]

Marvin Slush, also known as "Cool Head", is a pirate and the therapist of the Frostbeard Pirates. He is the thirteenth member of the crew to join. His dream is to quit the hitman game and become a therapist and help instead of hurting people. He has a bounty of [2]100,000,000.

Appearance[]

Marvin is very tall, musclar, and covered in snow white hair/fur. He usually wears a black pinstripe suit with a white dress shirt underneath, red tie, black fedora with a red band, and black dress shoes.


Personality[]

How does your character behave and their morals

Abilities and Powers[]

Marvin is a talented therapist, as well as a former master hitman and a combat expert


Swordsmanship[]

Marvin is skilled with various blades


Marksmanship[]

Marvin is a skilled marksman


Hand to Hand Combat[]

Marvin has mastered Yeti Wrestling and is experienced in hand to hand combat


Physical Strength[]

Marvin is extremely phyisically strong


Agility[]

Marvin is pretty agile for his size, but slow in comparsion with his crew members


Endurance[]

Marvin has a high natural resistance to damage and freezing temperatures

Weapons[]

Marvin carries dual handheld tommy guns, a machete, heavy gattling gun, a bazooka, explosives, and various other weapons


Devil Fruit[]

For further information: Chiryoku Chiryoku No Mi

Meaing, Intellect Intellect Fruit

Type, Paramecia

Usage, allows the user to gain the knowledge and mental skills of those around them for as long as they were in the user's range. Not only does this make them incredibly skilled and even smarter depending on who is near them, it also gives them a better understanding of their teammates' skills and how to best have them work as a unit, each person's abilities complimenting another. The user also has the ability to read attacks directed against them, allowing them to easily avoid or counter them.

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Relationships[]

Crew[]

Family[]

Allies/ Friends[]

Enemies[]

Other[]

History[]

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Character Design[]

So how did you come up with your character? Inspiration? Creativity? How did you develop even further?

Major Battles[]

Who your character fought against

Ex.

Character vs that guy (Won, Lost, Interrupted, Escaped, Killed)

Quotes[]

Your character's phases (funny, inspirational, serious, etc)

Trivia[]

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Related Articles[]

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