Marvin Slush | |
Age: 23 (Pre-Time skip) | |
____, 25 (Post-Time skip) | |
Gender: ♂ | |
Species: Yeti | |
Blood type: O+ | |
Birthdate: January 1st | |
Height: average yeti height | |
Weight: average yeti weight | |
Island of Origin: North Pole | |
Occupation: Pirate | |
Epithet: "Cool Head" | |
Crew: Frostbeard Pirates | |
Position: Therapist (Former Hitman) | |
Family: Barbara (Mother) and Julie (Sister) | |
Current Bounty: [1]100,000,000 | |
Bounty History | |
1st Bounty: 5,000,000 | |
Reason: for completing his first contract | |
Dream: to quit the hitman game and become a therapist and help instead of hurting people | |
Page created by:User:Mwonderful21 |
Introduction[]
Marvin Slush, also known as "Cool Head", is a pirate and the therapist of the Frostbeard Pirates. He is the thirteenth member of the crew to join. His dream is to quit the hitman game and become a therapist and help instead of hurting people. He has a bounty of [2]100,000,000.
Appearance[]
Marvin is very tall, musclar, and covered in snow white hair/fur. He usually wears a black pinstripe suit with a white dress shirt underneath, red tie, black fedora with a red band, and black dress shoes.
Personality[]
How does your character behave and their morals
Abilities and Powers[]
Marvin is a talented therapist, as well as a former master hitman and a combat expert
Swordsmanship[]
Marvin is skilled with various blades
Marksmanship[]
Marvin is a skilled marksman
Hand to Hand Combat[]
Marvin has mastered Yeti Wrestling and is experienced in hand to hand combat
Physical Strength[]
Marvin is extremely phyisically strong
Agility[]
Marvin is pretty agile for his size, but slow in comparsion with his crew members
Endurance[]
Marvin has a high natural resistance to damage and freezing temperatures
Weapons[]
Marvin carries dual handheld tommy guns, a machete, heavy gattling gun, a bazooka, explosives, and various other weapons
Devil Fruit[]
For further information: Chiryoku Chiryoku No Mi
Meaing, Intellect Intellect Fruit
Type, Paramecia
Usage, allows the user to gain the knowledge and mental skills of those around them for as long as they were in the user's range. Not only does this make them incredibly skilled and even smarter depending on who is near them, it also gives them a better understanding of their teammates' skills and how to best have them work as a unit, each person's abilities complimenting another. The user also has the ability to read attacks directed against them, allowing them to easily avoid or counter them.
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Relationships[]
Crew[]
Family[]
Allies/ Friends[]
Enemies[]
Other[]
History[]
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Character Design[]
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Major Battles[]
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Ex.
Character vs that guy (Won, Lost, Interrupted, Escaped, Killed)
Quotes[]
Your character's phases (funny, inspirational, serious, etc)
Trivia[]
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Related Articles[]
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