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Ship of Fools Starter Deck is the property of no single user and is open to all users of Ship of Fools.

Any user may edit this page at any time without gaining permission or approval by other users.

The Ship of Fools' Starter Deck[]

Kishishishishi!

Attention duelist! My hair says that this page is for cards associated with our wikia in general. This is just for fun. So screw the rules, we have Bsymbol!!!

Fusion

Monster

Ritual Spell Trap Synchro XYZ
NegativeNegative
Createcard (1)3
Dark Ferno Das Geisterhaus Sea of stars card Innitiation MakutaDethos File:MJ's card.jpeg
PH411Card Chat card Child Ferno Ferno's card
Rukiryo Card Kai De Avalon (Card)
Chat Lord - Wyvern 0m3g4 Senshi no Ten Chat Lord - Harmonious Being
Chat Lord - Evil Wyvern 0m3g4 Senshi no Ten (Shikai Form) Fading Soul (Card)
Chat Lord - Female Wyvern 0m3g4 Wyvern the Punching Bag Masterreaper
Chat Residents Gender Tablet (Card)
Createcard (5) Createcard (4)
Grandfire Card The Master of Fire Card Union of Blood Card
Female Grandfire Card
HouseArmy
Createcard (2)
Chat Lord - Wyvern 0m3g4 (Bankai) Wyvern 0m3g4's Mind
Createcard (3)
GenCard
Crescent
ZeonCard ZeoSabre NukeKenpo FalseChatModeratorMode
FMF GOOD
FMF EVIL
FMF Neutral
FIF card
Smoothie card
Fail Whale card
Fail Whale Don Haki Slap Overload Card
Terry Card
Bar Evil Card
FD

Ship of Fools User Card's Archetypes[]

Wyvern 0m3g4 Archetype[]

Chat Lord - Wyvern 0m3g4

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:

  • This card cannot be destroyed by battle (battle damage is applied normally.) After the damage step of a battle involving this card and an opponent's monster, you may place a Damage Counter on this card (max: 3.) This card loses 500 ATK for each Damage Counter on it. One per turn, during your Main Phase, you may remove any number of Damage Counters on this card to banish the same number of cards on the field or from either player's Graveyard from play.

Chat Lord - Evil Wyvern 0m3g4

While on the field, in the Hand or in the Graveyard, this card is treated as "Chat Lord - Wyvern 0m3g4." This card can be Special Summoned from the Hand if you have a "Chat Lord - Wyvern 0m3g4" on the field. If Special Summoned this way, inflict 100 points of damage to your opponent's Life Points x the combined Levels of every Monster card banished from play. If "Chat Lord - Wyvern 0m3g4" is destroyed and sent to the Graveyard while this card is on the field, send this card to the Graveyard.


Chat Lord - Female Wyvern 0m3g4

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:

  • While face-up on the field, this card is treated as "Chat Lord - Wyvern 0m3g4." This card cannot be destroyed by battle (battle damage is applied normally.) After the damage step of a battle involving this card and an opponent's monster, you may place a Damage Counter on this card (max: 3.) This card loses 500 ATK for each Damage Counter on it. One per turn, during your Main Phase, you may remove any number of Damage Counters on this card to target the same number of face-up cards on the field. Negate the targeted cards' effects until the end of your opponent's next turn.

Chat Lord - Wyvern 0m3g4 (Bankai)

This card cannot be Normal Summoned or Set. This card can be Special Summoned from either the Deck or the Hand through the effect of "Senshi no Ten (Shikai Form)." While on the field, in the Hand, or in the Graveyard, this card is treated as "Chat Lord - Wyvern 0m3g4" AND "Senshi no Ten." Once per turn, during your Main Phase, if there is a card on the field with its effect(s) negated, you may target it and destroy it. During the damage step of a battle involving this card and an opponent's monster, decrease the opposing monster's ATK and DEF by 300 points for each of your opponent's cards that are banished from play. When this card is removed from the field, you may search your Graveyard for one "Chat Lord - Wyvern 0m3g4" (except this card) and Special Summon it.


Chat Lord - Wyvern 0m3g4 (Full Power)

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Hand by tributing one "Chat Lord - Wyvern 0m3g4" and "Wyvern 0m3g4's Mind" on the field. While face-up on the field, in the Hand or in the Graveyard, this card is treated as "Chat Lord - Wyvern 0m3g4" AND "Wyvern 0m3g4's Mind." While on the field, this card's ATK and DEF become twice the amount of the highest ATK and DEF a monster possesses on the field. When this card is targeted for an attack or card effect by your opponent, you may banish this card from play. If this card was banished from play by its own effect, it is Special Summoned back to the field during the End Phase of the turn it was banished. Once per turn, during your Main Phase, you may choose to either banish a card on the field from play, or return a card that was banished from play to its respective owner's Hand. If this card inflicts battle damage to your opponent's Life Points, you win the Duel.


Chat Lord - Harmonious Being

2 Level 6 monsters

While this card is on the field or in the Graveyard, it is treated as "Chat Lord - Wyvern 0m3g4." This card's following effects can only be activated when there is at least one "Chat Lord - Wyvern 0m3g4" attached as Xyx material. Depending on the Attribute of the Xyz materials attached to this card, apply the following effects:

  • Fire: Target one monster card that has been banished from play. The opponent takes damage to their Life Points equal to the original ATK of the targeted monster. Detach this Xyz material after the effect resolves.
  • Dark: Banish from play every card on the field except this one. Detach this Xyz material after the effect resolves.
  • Water: You can return any number of banished cards to either player's respective Decks. Detach this Xyz material after the effect resolves.

Senshi no Ten

When this card is equipped to a "Chat Lord" monster, the equipped monster gains 1000 ATK. When equipped to "Chat Lord - Wyvern 0m3g4," the equipped card gains the following effect: After the damage step of a battle involving "Chat Lord - Wyvern 0m3g4" and an opponent's monster, you may transfer one Damage Counter on "Chat Lord - Wyvern 0m3g4" onto another monster the opponent controls. When battling, if an opponent's monster has any Damage Counters on it, then that card loses 500 ATK x the number of Damage Counters. If "Chat Lord - Wyvern 0m3g4" destroyed an opponent's monster, then on your next Standby Phase, you may send this card to the Graveyard in order to search your Deck for one "Senshi no Ten (Shikai Form)" and add it to your Hand.


Senshi no Ten (Shikai Form)

This card is treated as "Senshi no Ten" while it is face-up on the field, in the Hand or in the Graveyard. While equipped to a "Chat Lord" monster, the equipped card gains 1000 ATK and DEF. When equipped to "Chat Lord - Wyvern 0m3g4," the equipped card can make an additional attack each turn for each Damage Counter attached to the equipped monster. If "Chat Lord - Wyvern 0m3g4" destroyed an opponent's monster, then on your next Standby Phase, you may tribute "Chat Lord - Wyvern 0m3g4" and send this card to the Graveyard in order to Special Summon one "Chat Lord - Wyvern 0m3g4 (Bankai)" from your Deck or your Hand.


Wyvern the Punching Bag

Wyvern 0m3g4's Mind
While you control this face-up card and one or more "Chat Lord - Wyvern 0m3g4" monster cards, "Chat Lord - Wyvern 0m3g4" cannot be destroyed by battle or by card effect, and cannot be targeted for the effects of cards controlled by your opponent. During the damage step of a battle involving "Chat Lord - Wyvern 0m3g4" and an opponent's monster, "Chat Lord - Wyvern 0m3g4" gains twice the total ATK or DEF of the monster it's battling (depending on the position of the opposing monster) until the end of the battle. During your Main Phase, you may send this card to the Graveyard to search your Deck or Graveyard for another Field Spell card (other than this card) and activate it.

Marcus Junior (Multiversal) Archetype[]

Marcus Junior card

1 Level 1 Monster. 1 Divine Multiversal Monster + 12 Divine Counters

Can detach one Xyz Material to negate any trap, spell or monster effect from taking place, then add 500 Life Points. Has ATK and DEF equal to number of Xyz Material x 500. Cannot be destroyed by battle.


Alternate MJs

1 Divine Multiverse type Monster

Retains counters of monsters used to summon it. Can special summon "Multiversal Chicks" by detaching one Xyz Material. Converts divine counters placed on it into Xyz Material.


Multiversal Chicks

On the opponents turn this card can't be targeted or destroyed. Starts with two divine counters. Every standby phase doubles counters placed on it.


Lag Demonlet

Can be special summoned by destroying one divine counter anywhere on field if no other Lag Demonlet exists. Can't be normal summoned. Can inflict damage to opponent equal to life points paid to it, capped at 2000, once per turn.


Post Scarcity

Monsters on the player's side of the field are always set to defense position. Counters and Xyz Material can be freely moved between monsters.


Bountiful Charity

Distribute 4 Divine Counters to monsters on the field, add 1000 Life Points to opponent.


Erina the Goddess

If the user were to be reduced to 0 Life Points immediately destroy every counter on field and restore life equal to number of counters used x 1000.


Zeon Archetype[]

FoolishMortalFool Archetype[]

FMF GOOD

Dark Type: 8 Stars: Evil/Toon

Requires 1 Smoothie to Special Summon from the hand (cannot be Normal Set). This card's Special Summon cannot be negated. After it is special summoned, it can banish one card out of play. During the end phase, if this monster was destroyed, it can be special summoned back to the field. This monster can attack your opponent directly if it was special summoned from the graveyard in the previous turn.

ATK/ 4000 DEF/ 0


FMF EVIL

Dark Type: 10 Stars: Evil/Toon

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or graveyard) by tributing FoolishMortalFOOL: Good on the field. Once special summoned, all cards on the field and in both player's hands except FoolishMortalFOOL: Evil are now destroyed. This monster will always remain in attack mode. Any card that targets this monster will be destroyed by the end phase of the turn. If this monster is destroyed, then it is banished. This monster can be special summoned back to the field when any monster is destroyed by battle.

ATK/ 8000 DEF/ 0


FMF Neutral

Dark Type: 10 Stars: Evil/Toon

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or graveyard) by tributing FoolishMortalFOOL: Good or Evil on the field. Once special summoned, all cards' effects (except for this card) are now negated and removed from play. For each card that was removed from play because of this cards' effect, banish that same number of cards from each players' decks. Any card that targets this monster will have their effects negated and removed from play. Any battle damage calculation involving this card will be reduced to zero. This monster cannot be destroyed in battle. When this monster attacks, the targeted monster's ATK points will be reduced to 0.

ATK/ 0 DEF/ 0


FIF card

Dark Type: 12 Stars: Evil/Toon

This card cannot be Normal Summoned or Set. Must be Special Summoned (from your hand or graveyard) by tributing FoolishMortalFOOL: Good, Evil, and Neutral (from your hand, graveyard, and/or out of play). Once special summoned, all of the rules of the game are now void. The one who played this card can make the new rules of the game and all players must abide by the rules.

ATK/ EVIL DEF/ EVIL


Female FMF

Dark Type: 10 Stars: Evil/Fusion/Toon

This card can only be Special Summoned when a Gender Tablet is used on a FoolishMortalFOOL card. This monster can attack all monsters at once during the battle phase. Each time this monster attacks, the player must tribute half of their Life Points. Any opposing monster that was destroyed by battle by Female FoolishMortalFOOL will be removed from play. For each time this monster is attacked, its ATK and DEF points will double. Its ATK and DEF points will return back to normal when the opponent's battle phase ends.

ATK/ 4000 DEF/ 4000


25% FMF

Dark Type: 2 Stars: Evil/Toon

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:

Upon Normal Summmoned, change the position of 1 monster on the opponent's field. When this monster is destroyed, draw one card from the deck.

ATK/ 1000 DEF/ 0


50% FMF

Dark Type: 4 Stars: Evil/Toon

Once it is normal summoned to the field, the player can take a look at the opponent's hand and discard one card from their hand to the graveyard. If this card is in the graveyard, the player can discard one card from their hand to summon it to the field during the opponent's end phase.

ATK/ 2000 DEF/ 0


75% FMF

Dark Type: 6 Stars: Evil/Toon

Upon summoned to the field, destroy one Magic/Trap card on the field. When this monster is destroyed, select one monster on the field and destroy it. If this monster is in the graveyard, you can sacrifice 1000 Life Points to summon this monster back to the field.

ATK/ 3000 DEF/ 0


Bankai Darker than Black

Spell: Field

This card can only be used if FoolishMortalFOOL: Good is on the field. When activated, all monsters on the field will become dark types. All dark typed monsters on the field will have their ATK points be added to FoolishMortalFOOL: Good's ATK points. This card will be destroyed after 3 turns.


Bankai Lighter than White

Spell: Field

This card can only be used if FoolishMortalFOOL: Evil is on the field. When activated, all monsters on the field (except for FoolishMortalFOOL: Evil) will have their ATK and DEF points be halved. FoolishMortalFOOL: Evil can now attack all monsters at once. Any card's effect that targets FoolishMortalFOOL: Evil will be negated and be returned back to the player's hand. This card will be destroyed after 2 turns.


Bankai Lesser than Nothing

Spell: Field

This card can only be used if FoolishMortalFOOL: Neutral is on the field. When activated, this card's effect will not be negated by FoolishMortalFOOL: Neutral effects. This card allows any card that was sent to the graveyard before this card was activated to return back where they were originally were. The player who played this card will have their Life Points return back to 8000 Life Points. While this card is in play, FoolishMortalFOOL: Neutral can target any 2 Magic/Trap on the field and destroy it during its attack during the battle phrase. The owner of the destroyed card will lose 500 Life Points. This card will be destroyed after 2 turns.


Bankai Crazier than Insanity

Trap: Continuous

This card must be played along with FoolishImmoralFOOL as it was summoned to the field. Once activated, the one who played this card can bend the rules of reality and literally, "SCREW THE RULES." Congratulations, you hold the power to control the world by playing a Children's Card Game. Give yourself a smoothie and relax as you laugh maniacally like an evil villain mastermind would. Now develop your own catchphrase so everyone else will find you funny and laugh every single time you say it.


Smoothie card

Spell: Equipped

The equipped monster will get 1500 ATK points for one turn, then this card is destroyed. If the equipped monster is FoolishMortalFOOL, the monster's ATK points will double until the opponent's end phase, then this card is destroyed.


Fail Whale card

Spell: Equipped

The equipped monster will become FoolishMortalFOOL: Good. As long as the player tributes 1000 Life Points per turn, the monster will remain as FoolishMortalFOOL: Good. If the equipped monster is FoolishMortalFOOL, then the player can search for the Fail Whale Don Haki Slap Overload from the deck or graveyard and place it in his hand. As long as this card is equipped to FoolishMortalFOOL, then the player can continue the effect stated previously once per turn.


Fail Whale Don Haki Slap Overload Card

Spell: Normal

Activate 1 of these effects

  • Banish up to 3 cards on the field. For each magic or trap card removed from play, deduct 500 Life Points for each card towards the owner of those cards.
  • Destroy one face-up Monster card on the field. Deduct Life Points of the owner of destroyed card from the number of its ATK points.

Bar Evil Card

Spell: Field

Once per turn, during the draw phrase, the player of that turn can draw two cards from the deck. Afterwards, the player can choose to discard one of those cards. If the player chose not to do so, then the player will lose 500 Life Points but can choose one of their monsters to gain 500 ATK points. If a player has a FoolishMortalFOOL on the field, then the player can draw two cards per turn without losing 500 Life Points but still be able to give one of their monsters 500 more ATK points.


Cannibalism

Trap: Normal

Destroy any 2 cards on the field. If FoolishMortalFOOL is on the field, destroy any 3 cards on the field instead. If FoolishMortalFOOL is on the field, the player can choose instead of the previous effect to remove half of the opponent's deck at the cost of half of the player's Life Points.


House Archetype[]

Kishishishishi!

Wolfdragon Rex Archetype[]

SOF01 - Wolfdragon Rex

Base Wolfdragon Rex

Wolfdragon Rex cannot by destroyed or banished by battle or card effect, unless the effect specifically states so. Once per turn, you can change Wolfdragon Rex's first type and attribute. Whenever Wolfdragon Rex is attacks or is attacked, place a token down. When Wolfdragon Rex has five or more tokens, you can discard five tokens, and if so, attack every monster on the field.

Add 500 ATK to Wolfdragon Rex for every:

  • Knife Token on Wolfdragon Rex
  • Monster in either Graveyard

Dragons do their best now and are preparing. Please wait warmly until it is ready.

Prepare for an earth-shaking card.

Rukiryo Archetype[]

Rukiryo Card

Rukiryo's Cover Form.

This card is immune to all effects, rituals, spells, and traps. Once per turn, this card can either banish a monster or negate the function of any effect, ritual, spell or trap.

Rukiryo XYZ Card

Rukiryo's Cover Form.

Once put on the field this card is considered by the enemy as banished already, and cannot be touched, or influenced by any given card, unless those that bring back vanished monsters.

Charmanking Archetype[]

Createcard (5)

Card

When this card is in the field, whenever an opponent's card is defeated you gain 1500 Life Points and all cards they control will lose 500 DEF points and 500 ATK points.


Createcard (2)

Card

A mythical creature that never dies.

Effect1: When killed, your Life Points do not decrease.

Effect2: When killed, special summon another to the field.


Createcard (4)

Card

When this card is in play, every monster that is summoned, substract its ATK from your opponent's Life Points.


UndeadHero Archetype[]

Heroic Knight-Card

A lost knight, honored and famed. Seeking glory on any battle which take him.

Effect: Allows the summoner to draw two cards from the deck, while forcing the opponent to send two cards from the top of his deck to the graveyard.

Effect (2): If destroyed by a magic/trap card on the same turn, the amount of cards for each player is doubled.


Righteous Fail Card

An act of shear, calculated fail. One that will be both remembered, and regretted.

Effect: When activated, destroys two monsters on the opponent's side with the risk of not being able to attack for the next two turns.

Effect (2): If destroyed by a magic/trap card, instead of a monster, this returns to the deck.


UH-Dark

Card

A beast of myth, summoned after death to continue life without soul but with renewed purpose. Whether good or evil is all man's guess.

Effect: When summoned, the opponent's side (if free spaces are available) are filled with Undead Tokens which deal no attack or defense; allowing the summoner to seemingly attack the opponent's lifepoints directly. If no space is available, the opponent loses 500 lifepoints.


Lich Domain

Card

A massive cemetery, where no light can be seen, no lie can exist, and only death roams past the rotting tombstones of former lives.

Effect: Allows either Righteous Fail AND Heroic Knight to increase ATK points by 500 (If both are on the field, both increase). If an Lich King - UndeadHero is on the field, that monster is allowed to attack twice.


Ever Consuming

Card

Ravenous darkness that drains life and limb from unsuspecting victims. Surely they run, but they enjoy the chase.

Effect: Activates when Lich King - UndeadHero is killed, allowing said monster to return to the field by sacrificing all monsters on the opposing field. Remains active until the monster is destroyed or game ends.


Dethos Archetype[]

Has two members, changes form depending mood.

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